Problem z pluginem jobs

Dyskusja w 'Archiwum' rozpoczęta przez użytkownika cebul, Kwi 8, 2012.

Status tematu:
Brak możliwości dodawania odpowiedzi.
  1. cebul
    Offline

    cebul Nowicjusz

    Wiadomości:
    0
    Polubienia:
    0
    Punkty:
    1
    Witam mój problem jest taki - nikt u mnie nie potrafi zarabiać kasy
    Używam pluginu iconomy (najnowsza wersja)
    nie chodzi o permissions
    na konsoli 0 errorów
    oto moje konfigi :
    JobConfig:# Jobs configuration.
    #
    # Stores information about each job.
    #
    # NOTE: When having multiple jobs, both jobs will give the income payout to the player
    # even if they give the pay for one action (make the configurations with this in mind)
    # and each job will get the respective experience.
    #
    # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
    # and job2 gives 5 income and experience for killing a player. When the user kills a player
    # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

    Jobs:
        # must be one word
        Woodcutter:
            # full name of the job (displayed when browsing a job, used when joining and leaving)
            # also can be used as a prefix for the user's name if the option is enabled.
            # Shown as a prefix only when the user has 1 job.
            #
            # NOTE: Must be 1 word
            fullname: Drwal
            # Shortened version of the name of the job. Used as a prefix when the user has more
            # than 1 job
            shortname: D
            # The colour of the name, for a full list of supported colours, go to the message config.
            ChatColour: GREEN
            # Option to let you choose what kind of prefix this job adds to your name.
            # options are: full, title, job, shortfull, shorttitle, shortjob and none
            chat-display: full
            # [OPTIONAL] - the maximum level of this class
            max-level: 10
            # [OPTIONAL] - the maximum number of users on the server that can have this job at
            # any one time (includes offline players).
            slots: 10
            # Equation used for calculating how much experience is needed to go to the next level.
            # Available parameters:
            #   numjobs - the number of jobs the player has
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            # Equation used for calculating how much income is given per action for the job level.
            # Available parameters:
            #   baseincome - the income for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
             # Equation used for calculating how much experience is given per action for the job level.
            # Available parameters:
            #   baseexperience - the experience for the action at level 1 (as set in the configuration).
            #   joblevel - the level the player has attained in the job.
            # NOTE: Please take care of the brackets when modifying this equation.
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            ########################################################################
            # Section used to configure what items the job gets paid for, how much
            # they get paid and how much experience they gain.
            #
            # For break and place, the block name or id is used.
            # You can select a sub-type by using a '-' between the id and the bit
            # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
            # 17-2 = birch log.
            #
            # If no sub-type is give, the payout will be for all sub-types.
            #
            # To get a list of all available block types, check the
            # bukkit JavaDocs for a complete list of block types
            # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
            #
            # For kill tags (Kill and custom-kill), the name is the name of the
            # mob.
            # Available mobs:
            #   Chicken
            #   Cow
            #   Pig
            #   Sheep
            #   Wolf
            #   Creeper
            #   Giant
            #   Skeleton
            #   Spider
            #   Zombie
            #   PigZombie
            #   Squid
            #   Ghast
            #   Player
            #   Slime
            #
            # NOTE: mob names are case sensitive.
            #
            # For custom-kill, it is the name of the job (also case sensitive).
            #
            # NOTE: If a job has both the pay for killing a player and for killing a
            # specific class, they will get both payments.
            ########################################################################
            # payment for breaking a block
            Break:
                # block name/id (with optional sub-type)
                LOG:
                    # base income
                    income: 5.0
                    # base experience
                    experience: 5.0
            # payment for placing a block
            Place:
                SAPLING:
                    income: 1.0
                    experience: 1.0
                WOOD:
                    income: 0.0
                    experience: 0.0
            # killing a mob
            Kill:
                # mob name
                Player:
                    # base income
                    income: 7.5
                    # base experience
                    experience: 7.5
            # killing a jobs class
            custom-kill:
                # full name of the jobs class
                Woodcutter:
                    # base income
                    income: 10.0
                    # base experience
                    experience: 10.0
            # permissions granted for joining class
            permissions:
                # example node
                aaaaaatest.node:
                    # true to give, false to revoke
                    value: true
                    # minimum level needed to grant permission.  Use 0 for all levels
                    level: 0
                aaaaaatest.node2:
                    value: true
                    # Permission granted when reaching level 10
                    level: 10
        Miner:
            fullname: Gornik
            shortname: G
            ChatColour: DARK_GRAY
            chat-display: full
            max-level: 10
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                STONE:
                    income: 1.0
                    experience: 1.0
                COAL_ORE:
                    income: 3.0
                    experience: 3.0
                REDSTONE_ORE:
                    income: 7.0
                    experience: 5.0
                IRON_ORE:
                    income: 4.0
                    experience: 4.0
                GOLD_ORE:
                    income: 9.0
                    experience: 5.0
                LAPIS_ORE:
                    income: 20.0
                    experience: 15.0
                DIAMOND_ORE:
                    income: 70.0
                    experience: 30.0
                OBSIDIAN:
                    income: 7.5
                    experience: 7.5
            Place:
                RAILS:
                    income: 1.0
                    experience: 1.0
                IRON_ORE:
                    income: -4.0
                    experience: -4.0
                GOLD_ORE:
                    income: -8.0
                    experience: -8.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Miner:
                    income: 10.0
                    experience: 10.0

        Digger:
            fullname: Kopacz
            shortname: D
            ChatColour: GOLD
            chat-display: full
            max-level: 10
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                DIRT:
                    income: 1.0
                    experience: 1.0
                GRASS:
                    income: 2.0
                    experience: 1.0
                GRAVEL:
                    income: 2.0
                    experience: 3.0
                SAND:
                    income: 2.0
                    experience: 3.0
                CLAY:
                    income: 5.0
                    experience: 5.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Digger:
                    income: 10.0
                    experience: 10.0
        Farmer:
            fullname: Farmer
            shortname: F
            ChatColour: BLUE
            chat-display: full
            max-level: 10
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Break:
                CROPS-7:
                    income: 4.0
                    experience: 4.0
                SUGAR_CANE_BLOCK:
                    income: 1.0
                    experience: 1.0
            Place:
                CROPS-0:
                    income: 3.0
                    experience: 3.0
                SUGAR_CANE_BLOCK:
                    income: 0.5
                    experience: 1.5
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Farmer:
                    income: 10.0
                    experience: 10.0
        Hunter:
            fullname: Lowca
            shortname: L
            ChatColour: RED
            chat-display: full
            max-level: 10
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Kill:
                Chicken:
                    income: 5.5
                    experience: 5.5
                Cow:
                    income: 5.5
                    experience: 5.5
                Pig:
                    income: 5.5
                    experience: 5.5
                Sheep:
                    income: 5.5
                    experience: 5.5
                Wolf:
                    income: 5.0
                    experience: 5.0
                Creeper:
                    income: 105.0
                    experience: 40.0
                Skeleton:
                    income: 50.0
                    experience: 30.0
                Spider:
                    income: 30.0
                    experience: 10.0
                Zombie:
                    income: 30.0
                    experience: 10.0
               
                    
        Fisherman:
            fullname: Rybak
            shortname: Fi
            ChatColour: AQUA
            chat-display: full
            max-level: 10
            slots: 10
            leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
            income-progression-equation: baseincome*((1.05)^(joblevel-1))
            experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
            Fish:
                RAW_FISH:
                    income: 40.0
                    experience: 20.0
            Kill:
                Player:
                    income: 7.5
                    experience: 7.5
            custom-kill:
                Fisherman:
                    income: 10.0
                    experience: 10.0
                    

    GeneralConfig:
    # General configuration.
    #
    #   The general configuration for the jobs plugin mostly includes how often the plugin
    # saves user data (when the user is in the game), the storage method, whether
    # to broadcast a message to the server when a user goes up a skill level.
    #   It also allows admins to set the maximum number of jobs a player can have at
    # any one time.

    # storage method, can be MySQL, h2
    storage-method: h2

    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    #mysql-table-prefix:

    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10

    # Do all players get a message when somone goes up a skill level?
    broadcast-on-skill-up: true

    # Do all players get a message when somone goes up a job level?
    broadcast-on-level-up: false

    # maximum number of jobs a player can join
    max-jobs: 3

    # option to enable the stats and achievements plugin.
    #enable-stats: true

    # option to allow payment to be made when near a spawner
    enable-pay-near-spawner: true

    # choose, which economy plugin should be used as default (optional)
    # if not set, will use iConomy first
    # available options: iConomy, BOSEconomy, Essentials
    economy: iConomy

    Iconomy:

    Config:
    # iConomy 6.0.8b
    # @author     Nijikokun <nijikokun@gmail.com>
    # @license    GPLv2
    # @copyright  Copyright AniGaiku LLC (C) 2010-2011
    ##
    # Setup Notes
    #   - Seconds
    #         Basic Table:
    #           1 minute = 60 seconds
    #           1 hour = 1 minute * 60 = 3600 seconds
    #           1 day = 1 hour * 24 = 86400 seconds
    #           1 week = 1 day * 7 = 604800 seconds
    #   - Database
    #           Do not use remote databases from free sites, please use either a
    #           remote database from a personal hosted VPS or DEDI or a local
    #           database. This will prevent any 'timeout' or 'invalid settings'
    #           or 'cannot connect to database' issues. Thank you :)!
    ##

    System:
      Permissions:
        Use:
          # Should a user have the 'iConomy.holdings' to use /money
          # By default this is false, so that people stop complaining that
          # iConomy doesn't work. Yes, people actually report that.
          # If you are one of those people, leave this false.
          Holdings: false

      Default:
        Currency:
          # Major is the first segment [Major].Minor

          # Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)
          Major: [ 'Dollar', 'Dollars' ]

          # Minor (Major.[Minor]) 0.23 Coins  (With Seperate 0 Dollars, 23 Coins)
          Minor: [ 'PLN', 'GR' ]

        Account:
          # Default account balance when created
          Holdings: 30.0

      # Controls how money is formatted through methods
      Formatting:
        # Minor allows you to use the Minor amounts for amounts <1
        # Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars
        Minor: false

        # Seperate allows your money to be shown in an alternative way,
        # instead of 1.32 it will show as 1 Dollar 23 Coins
        # !!! NOTICE: This only works if Minor is set to true !!!
        Seperate: false                               # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)

        # Single shows your money in another alternative way.
        # Instead of 1.23 Dollars you will see: 1 Dollar.
        # If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.
        # !!! Notice: This overrides seperate !!!
        Single: false

      # Logs all monetary transactions passed through iConomy
      Logging:
        Enabled: false

      # Purges Default Balances at Loading
      # Good way to keep unused accounts or default accounts wiped out and lower database usage.
      Purging:
        Enabled: true

      # Controls amount of money gained at a set interval.
      Interest:
        Enabled: false

        # Only give interest to players who are currently online?
        Online: true

        Announce:
          # Send a message when the player gains interest?
          Enabled: false

        Interval:
          #  Interval is done in seconds, here is a easy reference table for commonly set intervals:
          #   1 minute = 60 seconds
          #   1 hour = 1 minute * 60 = 3600 seconds
          #   1 day = 1 hour * 24 = 86400 seconds
          #   1 week = 1 day * 7 = 604800 seconds
          Seconds: 60

        Amount:
          # The balance to be met where we stop giving interest.
          # 0.0 for no limit
          Cutoff: 0.0

          # Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
          Percent: 0.0

          # This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
          # If the two numbers are different, it will be a random amount in-between the two.
          Maximum: 1
          Minimum: 2

      Database:
        # Databases Supported:
        # Flatfile, FF, mini, minidb
        #  - These all equate to miniDB
        ##
        # item, items, inventory, inventoryDB
        #  - These all equate to InventoryDB, which uses inventory for storage
        ##
        # xp, exp, orb, xpdb, expdb, orbdb
        #  - These all equate to ExperienceDB, which relies on Experience for balance.
        ##
        # mysql, mysqldb
        #  - These will attempt to connect to MySQL
        ##
        # sqlite, sqlite2, sqlite3, sqlitedb
        #  - These will attempt to create & connect to SQLite
        ##
        # postgre, postgreSQL, postgreDB
        #  - These will attempt to connect to PostgreSQL
        Type: 'minidb'
        
        # These are for InventoryDB only.
        #
        # InventoryDB is essentially Physical Money.
        #   It isn't logged in a database, its based on the users inventory
        #   and the two items selected below.
        #
        # MajorItem is the item or block ID of the major currency
        # MinorItem is the item or block ID of the minor currency
        # e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
        MajorItem: 266
        MinorItem: 265

        # This controls the database name, by default it is iConomy
        Table: 'iConomy'

        # URL is for SQL Databases Only
        ##
        # Path to iConomy folder is easy, it's the COMPLETE path.
        # (Mine) G:\MineCraft\plugins\iConomy\
        # Won't be the same as yours, but it usually looks like that.
        ##
        # [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
        # [SQLite Default] sqlite:path/to/iConomy/folder/iConomy.db
        ##
        # Binary Databases use ip:port style connections.
        # ip
        #  - is the connection identifier (internet protocol)
        #  - for ipv6 usually encased in brackets [::1]
        # port
        #  - the port that the database is listening on
        #  - defaults: 3306 for mysql, postgre is either 5740 or 5432
        ##
        # [MySQL Default] mysql://localhost:3306/iConomy
        # [Postgre Default] postgresql://localhost:5740/iConomy
        URL: 'mysql://localhost:3306/iConomy'

        # Login details for binary databases
        Username: 'root'
        Password: ''

        ##############################################################
        # !!! Conversion is not your database settings !!!
        ##############################################################
        # Conversion allows you to convert your old 5.x to the new 6.x
        # All is currently unused.
        ##############################################################
        # URL is for MySQL only, H2DB doesn't use it.
        ##############################################################
        Conversion:
          # Set to True, After converting, change this back to false!
          Enabled: false

          # Database Type, H2DB or MySQL
          Type: 'H2DB'

          # Database Table
          Table: 'iConomy'

          # Database URL without table at the end.
          URL: 'mysql://localhost:3306'

          # Username / Password
          # H2DB does not use this. MySQL Only.
          Username: 'root'
          Password: ''

          # Unused ATM.
          All: true

    Template:
    #
    # Messaging Template
    tag:
      money: '<green>[<white>Money<green>] '
    personal:
      balance: '<green>Balance: <white>+balance'
      reset: <rose>Your account has been reset.
      set: <green>Your balance has been changed to <white>+amount
      debit: <rose>Your account had <white>+amount<rose> debited.
      credit: <white>+amount<green> was credited into your account.
      status: <green>Account status is currently <white>+status<green>.
    player:
      set: <green>+name's balance has been changed to <white>+amount
      balance: '<green>+name''s Balance: <white>+balance'
      reset: <white>+name's <rose>account has been reset.
      credit: <white>+name's <green>account had <white>+amount<green> credited.
      debit: <white>+name's <rose>account had <white>+amount<rose> debited.
      status: <white>+name's <green>account status is <white>+status<green>.
    payment:
      self: <rose>Sorry, you cannot send money to yourself.
      to: <green>You have sent <white>+amount<green> to <white>+name<green>.
      from: <white>+name<green> has sent you <white>+amount<green>.
    statistics:
      opening: <green>-----[ <white>iConomy Stats <green>]-----
      total: '<gray>Total +currency: <white>+amount'
      average: '<gray>Average +currency: <white>+amount'
      accounts: '<gray>Total Accounts: <white>+amount'
    interest:
      announcement: +amount <green>gained from interest.
    accounts:
      empty: <rose>Deleted <white>all<rose> accounts.
      purge: <rose>All inactive accounts were purged.
      create: <green>Created account with the name <white>+name<green>.
      remove: '<green>Deleted account: <white>+name<green>.'
      status: <green>Account status is now <white>+status<green>.
    top:
      opening: <green>-----[ <white>Wealthiest Accounts <green>]-----
      item: <gray>+i. <green>+name <gray>- <white>+amount
    error:
      online: <rose>Sorry, nobody else is online.
      exists: <rose>Account already exists.
      create: <rose>Could not create account with the name <white>+name<rose>.
      remove: <rose>Could not remove account with the name <white>+name<rose>.
      account: <rose>Account <white>+name<rose> does not exist.
      funds: <rose>Sorry, you do not have enough funds to do that.
     
  2. cebul
    Offline

    cebul Nowicjusz

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    0
    Polubienia:
    0
    Punkty:
    1
    Bardzo proszę o pomoc ;)
     
  3. er007
    Offline

    er007 Użytkownik

    Wiadomości:
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    Polubienia:
    60
    Punkty:
    28
    Daj w code, bo tu spacji nie widać.
     
  4. Aareksio
    Offline

    Aareksio Nowicjusz

    Wiadomości:
    0
    Polubienia:
    1
    Punkty:
    3
    Kod (text):
    1. JobConfig:# Jobs configuration.
    2. #
    3. # Stores information about each job.
    4. #
    5. # NOTE: When having multiple jobs, both jobs will give the income payout to the player
    6. # even if they give the pay for one action (make the configurations with this in mind)
    7. # and each job will get the respective experience.
    8. #
    9. # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
    10. # and job2 gives 5 income and experience for killing a player. When the user kills a player
    11. # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
    12.  
    13. Jobs:
    14. # must be one word
    15. Woodcutter:
    16. # full name of the job (displayed when browsing a job, used when joining and leaving)
    17. # also can be used as a prefix for the user's name if the option is enabled.
    18. # Shown as a prefix only when the user has 1 job.
    19. #
    20. # NOTE: Must be 1 word
    21. fullname: Drwal
    22. # Shortened version of the name of the job. Used as a prefix when the user has more
    23. # than 1 job
    24. shortname: D
    25. # The colour of the name, for a full list of supported colours, go to the message config.
    26. ChatColour: GREEN
    27. # Option to let you choose what kind of prefix this job adds to your name.
    28. # options are: full, title, job, shortfull, shorttitle, shortjob and none
    29. chat-display: full
    30. # [OPTIONAL] - the maximum level of this class
    31. max-level: 10
    32. # [OPTIONAL] - the maximum number of users on the server that can have this job at
    33. # any one time (includes offline players).
    34. slots: 10
    35. # Equation used for calculating how much experience is needed to go to the next level.
    36. # Available parameters:
    37. # numjobs - the number of jobs the player has
    38. # joblevel - the level the player has attained in the job.
    39. # NOTE: Please take care of the brackets when modifying this equation.
    40. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    41. # Equation used for calculating how much income is given per action for the job level.
    42. # Available parameters:
    43. # baseincome - the income for the action at level 1 (as set in the configuration).
    44. # joblevel - the level the player has attained in the job.
    45. # NOTE: Please take care of the brackets when modifying this equation.
    46. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    47. # Equation used for calculating how much experience is given per action for the job level.
    48. # Available parameters:
    49. # baseexperience - the experience for the action at level 1 (as set in the configuration).
    50. # joblevel - the level the player has attained in the job.
    51. # NOTE: Please take care of the brackets when modifying this equation.
    52. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    53. ########################################################################
    54. # Section used to configure what items the job gets paid for, how much
    55. # they get paid and how much experience they gain.
    56. #
    57. # For break and place, the block name or id is used.
    58. # You can select a sub-type by using a '-' between the id and the bit
    59. # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    60. # 17-2 = birch log.
    61. #
    62. # If no sub-type is give, the payout will be for all sub-types.
    63. #
    64. # To get a list of all available block types, check the
    65. # bukkit JavaDocs for a complete list of block types
    66. # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    67. #
    68. # For kill tags (Kill and custom-kill), the name is the name of the
    69. # mob.
    70. # Available mobs:
    71. # Chicken
    72. # Cow
    73. # Pig
    74. # Sheep
    75. # Wolf
    76. # Creeper
    77. # Giant
    78. # Skeleton
    79. # Spider
    80. # Zombie
    81. # PigZombie
    82. # Squid
    83. # Ghast
    84. # Player
    85. # Slime
    86. #
    87. # NOTE: mob names are case sensitive.
    88. #
    89. # For custom-kill, it is the name of the job (also case sensitive).
    90. #
    91. # NOTE: If a job has both the pay for killing a player and for killing a
    92. # specific class, they will get both payments.
    93. ########################################################################
    94. # payment for breaking a block
    95. Break:
    96. # block name/id (with optional sub-type)
    97. LOG:
    98. # base income
    99. income: 5.0
    100. # base experience
    101. experience: 5.0
    102. # payment for placing a block
    103. Place:
    104. SAPLING:
    105. income: 1.0
    106. experience: 1.0
    107. WOOD:
    108. income: 0.0
    109. experience: 0.0
    110. # killing a mob
    111. Kill:
    112. # mob name
    113. Player:
    114. # base income
    115. income: 7.5
    116. # base experience
    117. experience: 7.5
    118. # killing a jobs class
    119. custom-kill:
    120. # full name of the jobs class
    121. Woodcutter:
    122. # base income
    123. income: 10.0
    124. # base experience
    125. experience: 10.0
    126. # permissions granted for joining class
    127. permissions:
    128. # example node
    129. aaaaaatest.node:
    130. # true to give, false to revoke
    131. value: true
    132. # minimum level needed to grant permission. Use 0 for all levels
    133. level: 0
    134. aaaaaatest.node2:
    135. value: true
    136. # Permission granted when reaching level 10
    137. level: 10
    138. Miner:
    139. fullname: Gornik
    140. shortname: G
    141. ChatColour: DARK_GRAY
    142. chat-display: full
    143. max-level: 10
    144. slots: 10
    145. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    146. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    147. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    148. Break:
    149. STONE:
    150. income: 1.0
    151. experience: 1.0
    152. COAL_ORE:
    153. income: 3.0
    154. experience: 3.0
    155. REDSTONE_ORE:
    156. income: 7.0
    157. experience: 5.0
    158. IRON_ORE:
    159. income: 4.0
    160. experience: 4.0
    161. GOLD_ORE:
    162. income: 9.0
    163. experience: 5.0
    164. LAPIS_ORE:
    165. income: 20.0
    166. experience: 15.0
    167. DIAMOND_ORE:
    168. income: 70.0
    169. experience: 30.0
    170. OBSIDIAN:
    171. income: 7.5
    172. experience: 7.5
    173. Place:
    174. RAILS:
    175. income: 1.0
    176. experience: 1.0
    177. IRON_ORE:
    178. income: -4.0
    179. experience: -4.0
    180. GOLD_ORE:
    181. income: -8.0
    182. experience: -8.0
    183. Kill:
    184. Player:
    185. income: 7.5
    186. experience: 7.5
    187. custom-kill:
    188. Miner:
    189. income: 10.0
    190. experience: 10.0
    191.  
    192. Digger:
    193. fullname: Kopacz
    194. shortname: D
    195. ChatColour: GOLD
    196. chat-display: full
    197. max-level: 10
    198. slots: 10
    199. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    200. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    201. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    202. Break:
    203. DIRT:
    204. income: 1.0
    205. experience: 1.0
    206. GRASS:
    207. income: 2.0
    208. experience: 1.0
    209. GRAVEL:
    210. income: 2.0
    211. experience: 3.0
    212. SAND:
    213. income: 2.0
    214. experience: 3.0
    215. CLAY:
    216. income: 5.0
    217. experience: 5.0
    218. Kill:
    219. Player:
    220. income: 7.5
    221. experience: 7.5
    222. custom-kill:
    223. Digger:
    224. income: 10.0
    225. experience: 10.0
    226. Farmer:
    227. fullname: Farmer
    228. shortname: F
    229. ChatColour: BLUE
    230. chat-display: full
    231. max-level: 10
    232. slots: 10
    233. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    234. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    235. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    236. Break:
    237. CROPS-7:
    238. income: 4.0
    239. experience: 4.0
    240. SUGAR_CANE_BLOCK:
    241. income: 1.0
    242. experience: 1.0
    243. Place:
    244. CROPS-0:
    245. income: 3.0
    246. experience: 3.0
    247. SUGAR_CANE_BLOCK:
    248. income: 0.5
    249. experience: 1.5
    250. Kill:
    251. Player:
    252. income: 7.5
    253. experience: 7.5
    254. custom-kill:
    255. Farmer:
    256. income: 10.0
    257. experience: 10.0
    258. Hunter:
    259. fullname: Lowca
    260. shortname: L
    261. ChatColour: RED
    262. chat-display: full
    263. max-level: 10
    264. slots: 10
    265. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    266. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    267. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    268. Kill:
    269. Chicken:
    270. income: 5.5
    271. experience: 5.5
    272. Cow:
    273. income: 5.5
    274. experience: 5.5
    275. Pig:
    276. income: 5.5
    277. experience: 5.5
    278. Sheep:
    279. income: 5.5
    280. experience: 5.5
    281. Wolf:
    282. income: 5.0
    283. experience: 5.0
    284. Creeper:
    285. income: 105.0
    286. experience: 40.0
    287. Skeleton:
    288. income: 50.0
    289. experience: 30.0
    290. Spider:
    291. income: 30.0
    292. experience: 10.0
    293. Zombie:
    294. income: 30.0
    295. experience: 10.0
    296.  
    297.  
    298. Fisherman:
    299. fullname: Rybak
    300. shortname: Fi
    301. ChatColour: AQUA
    302. chat-display: full
    303. max-level: 10
    304. slots: 10
    305. leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    306. income-progression-equation: baseincome*((1.05)^(joblevel-1))
    307. experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    308. Fish:
    309. RAW_FISH:
    310. income: 40.0
    311. experience: 20.0
    312. Kill:
    313. Player:
    314. income: 7.5
    315. experience: 7.5
    316. custom-kill:
    317. Fisherman:
    318. income: 10.0
    319. experience: 10.0
    320.  
    321.  
    322. GeneralConfig:
    323. # General configuration.
    324. #
    325. # The general configuration for the jobs plugin mostly includes how often the plugin
    326. # saves user data (when the user is in the game), the storage method, whether
    327. # to broadcast a message to the server when a user goes up a skill level.
    328. # It also allows admins to set the maximum number of jobs a player can have at
    329. # any one time.
    330.  
    331. # storage method, can be MySQL, h2
    332. storage-method: h2
    333.  
    334. # Requires Mysql.
    335. mysql-username: root
    336. mysql-password:
    337. mysql-database: minecraft
    338. mysql-url: jdbc:mysql://localhost:3306/
    339. #mysql-table-prefix:
    340.  
    341. # How often in minutes you want it to save, 0 disables periodic saving and
    342. # the system will only save on logout
    343. save-period: 10
    344.  
    345. # Do all players get a message when somone goes up a skill level?
    346. broadcast-on-skill-up: true
    347.  
    348. # Do all players get a message when somone goes up a job level?
    349. broadcast-on-level-up: false
    350.  
    351. # maximum number of jobs a player can join
    352. max-jobs: 3
    353.  
    354. # option to enable the stats and achievements plugin.
    355. #enable-stats: true
    356.  
    357. # option to allow payment to be made when near a spawner
    358. enable-pay-near-spawner: true
    359.  
    360. # choose, which economy plugin should be used as default (optional)
    361. # if not set, will use iConomy first
    362. # available options: iConomy, BOSEconomy, Essentials
    363. economy: iConomy
    364.  
    365. Iconomy:
    366.  
    367. Config:
    368. # iConomy 6.0.8b
    369. # @author Nijikokun <nijikokun@gmail.com>
    370. # @license GPLv2
    371. # @copyright Copyright AniGaiku LLC (C) 2010-2011
    372. ##
    373. # Setup Notes
    374. # - Seconds
    375. # Basic Table:
    376. # 1 minute = 60 seconds
    377. # 1 hour = 1 minute * 60 = 3600 seconds
    378. # 1 day = 1 hour * 24 = 86400 seconds
    379. # 1 week = 1 day * 7 = 604800 seconds
    380. # - Database
    381. # Do not use remote databases from free sites, please use either a
    382. # remote database from a personal hosted VPS or DEDI or a local
    383. # database. This will prevent any 'timeout' or 'invalid settings'
    384. # or 'cannot connect to database' issues. Thank you !
    385. ##
    386.  
    387. System:
    388. Permissions:
    389. Use:
    390. # Should a user have the 'iConomy.holdings' to use /money
    391. # By default this is false, so that people stop complaining that
    392. # iConomy doesn't work. Yes, people actually report that.
    393. # If you are one of those people, leave this false.
    394. Holdings: false
    395.  
    396. Default:
    397. Currency:
    398. # Major is the first segment [Major].Minor
    399.  
    400. # Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)
    401. Major: [ 'Dollar', 'Dollars' ]
    402.  
    403. # Minor (Major.[Minor]) 0.23 Coins (With Seperate 0 Dollars, 23 Coins)
    404. Minor: [ 'PLN', 'GR' ]
    405.  
    406. Account:
    407. # Default account balance when created
    408. Holdings: 30.0
    409.  
    410. # Controls how money is formatted through methods
    411. Formatting:
    412. # Minor allows you to use the Minor amounts for amounts <1
    413. # Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars
    414. Minor: false
    415.  
    416. # Seperate allows your money to be shown in an alternative way,
    417. # instead of 1.32 it will show as 1 Dollar 23 Coins
    418. # !!! NOTICE: This only works if Minor is set to true !!!
    419. Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)
    420.  
    421. # Single shows your money in another alternative way.
    422. # Instead of 1.23 Dollars you will see: 1 Dollar.
    423. # If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.
    424. # !!! Notice: This overrides seperate !!!
    425. Single: false
    426.  
    427. # Logs all monetary transactions passed through iConomy
    428. Logging:
    429. Enabled: false
    430.  
    431. # Purges Default Balances at Loading
    432. # Good way to keep unused accounts or default accounts wiped out and lower database usage.
    433. Purging:
    434. Enabled: true
    435.  
    436. # Controls amount of money gained at a set interval.
    437. Interest:
    438. Enabled: false
    439.  
    440. # Only give interest to players who are currently online?
    441. Online: true
    442.  
    443. Announce:
    444. # Send a message when the player gains interest?
    445. Enabled: false
    446.  
    447. Interval:
    448. # Interval is done in seconds, here is a easy reference table for commonly set intervals:
    449. # 1 minute = 60 seconds
    450. # 1 hour = 1 minute * 60 = 3600 seconds
    451. # 1 day = 1 hour * 24 = 86400 seconds
    452. # 1 week = 1 day * 7 = 604800 seconds
    453. Seconds: 60
    454.  
    455. Amount:
    456. # The balance to be met where we stop giving interest.
    457. # 0.0 for no limit
    458. Cutoff: 0.0
    459.  
    460. # Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
    461. Percent: 0.0
    462.  
    463. # This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
    464. # If the two numbers are different, it will be a random amount in-between the two.
    465. Maximum: 1
    466. Minimum: 2
    467.  
    468. Database:
    469. # Databases Supported:
    470. # Flatfile, FF, mini, minidb
    471. # - These all equate to miniDB
    472. ##
    473. # item, items, inventory, inventoryDB
    474. # - These all equate to InventoryDB, which uses inventory for storage
    475. ##
    476. # xp, exp, orb, xpdb, expdb, orbdb
    477. # - These all equate to ExperienceDB, which relies on Experience for balance.
    478. ##
    479. # mysql, mysqldb
    480. # - These will attempt to connect to MySQL
    481. ##
    482. # sqlite, sqlite2, sqlite3, sqlitedb
    483. # - These will attempt to create & connect to SQLite
    484. ##
    485. # postgre, postgreSQL, postgreDB
    486. # - These will attempt to connect to PostgreSQL
    487. Type: 'minidb'
    488.  
    489. # These are for InventoryDB only.
    490. #
    491. # InventoryDB is essentially Physical Money.
    492. # It isn't logged in a database, its based on the users inventory
    493. # and the two items selected below.
    494. #
    495. # MajorItem is the item or block ID of the major currency
    496. # MinorItem is the item or block ID of the minor currency
    497. # e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
    498. MajorItem: 266
    499. MinorItem: 265
    500.  
    501. # This controls the database name, by default it is iConomy
    502. Table: 'iConomy'
    503.  
    504. # URL is for SQL Databases Only
    505. ##
    506. # Path to iConomy folder is easy, it's the COMPLETE path.
    507. # (Mine) G:\MineCraft\plugins\iConomy\
    508. # Won't be the same as yours, but it usually looks like that.
    509. ##
    510. # [H2DB Default] h2ath/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
    511. # [SQLite Default] sqliteath/to/iConomy/folder/iConomy.db
    512. ##
    513. # Binary Databases use iport style connections.
    514. # ip
    515. # - is the connection identifier (internet protocol)
    516. # - for ipv6 usually encased in brackets [::1]
    517. # port
    518. # - the port that the database is listening on
    519. # - defaults: 3306 for mysql, postgre is either 5740 or 5432
    520. ##
    521. # [MySQL Default] mysql://localhost:3306/iConomy
    522. # [Postgre Default] postgresql://localhost:5740/iConomy
    523. URL: 'mysql://localhost:3306/iConomy'
    524.  
    525. # Login details for binary databases
    526. Username: 'root'
    527. Password: ''
    528.  
    529. ##############################################################
    530. # !!! Conversion is not your database settings !!!
    531. ##############################################################
    532. # Conversion allows you to convert your old 5.x to the new 6.x
    533. # All is currently unused.
    534. ##############################################################
    535. # URL is for MySQL only, H2DB doesn't use it.
    536. ##############################################################
    537. Conversion:
    538. # Set to True, After converting, change this back to false!
    539. Enabled: false
    540.  
    541. # Database Type, H2DB or MySQL
    542. Type: 'H2DB'
    543.  
    544. # Database Table
    545. Table: 'iConomy'
    546.  
    547. # Database URL without table at the end.
    548. URL: 'mysql://localhost:3306'
    549.  
    550. # Username / Password
    551. # H2DB does not use this. MySQL Only.
    552. Username: 'root'
    553. Password: ''
    554.  
    555. # Unused ATM.
    556. All: true
    557.  
    558. Template:
    559. #
    560. # Messaging Template
    561. tag:
    562. money: '<green>[<white>Money<green>] '
    563. personal:
    564. balance: '<green>Balance: <white>+balance'
    565. reset: <rose>Your account has been reset.
    566. set: <green>Your balance has been changed to <white>+amount
    567. debit: <rose>Your account had <white>+amount<rose> debited.
    568. credit: <white>+amount<green> was credited into your account.
    569. status: <green>Account status is currently <white>+status<green>.
    570. player:
    571. set: <green>+name's balance has been changed to <white>+amount
    572. balance: '<green>+name''s Balance: <white>+balance'
    573. reset: <white>+name's <rose>account has been reset.
    574. credit: <white>+name's <green>account had <white>+amount<green> credited.
    575. debit: <white>+name's <rose>account had <white>+amount<rose> debited.
    576. status: <white>+name's <green>account status is <white>+status<green>.
    577. payment:
    578. self: <rose>Sorry, you cannot send money to yourself.
    579. to: <green>You have sent <white>+amount<green> to <white>+name<green>.
    580. from: <white>+name<green> has sent you <white>+amount<green>.
    581. statistics:
    582. opening: <green>-----[ <white>iConomy Stats <green>]-----
    583. total: '<gray>Total +currency: <white>+amount'
    584. average: '<gray>Average +currency: <white>+amount'
    585. accounts: '<gray>Total Accounts: <white>+amount'
    586. interest:
    587. announcement: +amount <green>gained from interest.
    588. accounts:
    589. empty: <rose>Deleted <white>all<rose> accounts.
    590. purge: <rose>All inactive accounts were purged.
    591. create: <green>Created account with the name <white>+name<green>.
    592. remove: '<green>Deleted account: <white>+name<green>.'
    593. status: <green>Account status is now <white>+status<green>.
    594. top:
    595. opening: <green>-----[ <white>Wealthiest Accounts <green>]-----
    596. item: <gray>+i. <green>+name <gray>- <white>+amount
    597. error:
    598. online: <rose>Sorry, nobody else is online.
    599. exists: <rose>Account already exists.
    600. create: <rose>Could not create account with the name <white>+name<rose>.
    601. remove: <rose>Could not remove account with the name <white>+name<rose>.
    602. account: <rose>Account <white>+name<rose> does not exist.
    603. funds: <rose>Sorry, you do not have enough funds to do that.
    Zaraz dam edita. Możesz opisać dokładniej swój problem?

    EDIT:

    Więc tak, config nie zawiera błędów, co oznacza, że twoi gracze po prostu nie umieją się tym pluginem posługiwać.

    Podstawowe komendy to:

    Kod (text):
    1. Player:
    2. /jobs browse - View a list of the available jobs. Lista prac.
    3. /jobs join [job name] - Join the job. Wybranie pracy.
    4. /jobs leave [job name] - Leave the job. Opuszczenie pracy.
    5. /jobs info [job name] [break, place, kill] - view information about that job. Informacje o pracy.
    6. /jobs stats - view your job level and experience needed to level up. Statystyki pracy.
    7.  
    8. Admins:
    9. /jobs admininfo [playername] - shows the level of each job and experience gains for the player. Pokazuje poziom oraz brakujące doświadczenie gracza.
    10. /jobs fire [playername] [job] - fire the player from the specified job. Wywala gracza z pracy.
    11. /jobs employ [playername] [job] - employ the player into the specified job. Daje graczowi prace.
    12. /jobs promote [playername] [job] [levels] - promote the player in their job X levels. Awansuje gracza o X leveli.
    13. /jobs demote [playername] [job] [levels] - demote the player in their job X levels. Degraduje gracza o X leveli.
    14. /jobs grantxp [playername] [job] [experience] - grant the player X experience in the selected job. Daje graczowi X doświadczenie w danej pracy.
    15. /jobs removexp [playername] [job] [experience] - remove X experience from the player in the selected job. Zabiera graczowi X doświadczenia w danej pracy.
    16. /jobs transfer [playername] [oldjob] [newjob] - transfer the player's job (keeps levels and experience) Zmienia prace gracza.
    17. /jobs reload - reload the Jobs plugin. Robi reload pluginu.
    Dopiski polskie na szybko.

    Odpowiednia profesja zarabia poprzez wykonywanie odpowiednich zajęć (np. Drwal ścina drzewa, kopacz kopie dirt/piasek, górnik kopie kamień itd.).

    Dodaję też oryginalny config, gdybyś jednak coś w nim zmienił:
    Kod (text):
    1. # Jobs configuration.
    2. #
    3. # Stores information about each job.
    4. #
    5. # NOTE: When having multiple jobs, both jobs will give the income payout to the player
    6. # even if they give the pay for one action (make the configurations with this in mind)
    7. # and each job will get the respective experience.
    8. #
    9. # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
    10. # and job2 gives 5 income and experience for killing a player. When the user kills a player
    11. # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
    12.  
    13. Jobs:
    14.     # must be one word
    15.     Woodcutter:
    16.         # full name of the job (displayed when browsing a job, used when joining and leaving)
    17.         # also can be used as a prefix for the user's name if the option is enabled.
    18.         # Shown as a prefix only when the user has 1 job.
    19.         #
    20.         # NOTE: Must be 1 word
    21.         fullname: Woodcutter
    22.         # Shortened version of the name of the job. Used as a prefix when the user has more
    23.         # than 1 job
    24.         shortname: W
    25.         # The colour of the name, for a full list of supported colours, go to the message config.
    26.         ChatColour: GREEN
    27.         # Option to let you choose what kind of prefix this job adds to your name.
    28.         # options are: full, title, job, shortfull, shorttitle, shortjob and none
    29.         chat-display: full
    30.         # [OPTIONAL] - the maximum level of this class
    31.         #max-level: 10
    32.         # [OPTIONAL] - the maximum number of users on the server that can have this job at
    33.         # any one time (includes offline players).
    34.         #slots: 1
    35.         # Equation used for calculating how much experience is needed to go to the next level.
    36.         # Available parameters:
    37.         #  numjobs - the number of jobs the player has
    38.         #  joblevel - the level the player has attained in the job.
    39.         # NOTE: Please take care of the brackets when modifying this equation.
    40.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    41.         # Equation used for calculating how much income is given per action for the job level.
    42.         # Available parameters:
    43.         #  baseincome - the income for the action at level 1 (as set in the configuration).
    44.         #  joblevel - the level the player has attained in the job.
    45.         # NOTE: Please take care of the brackets when modifying this equation.
    46.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    47.         # Equation used for calculating how much experience is given per action for the job level.
    48.         # Available parameters:
    49.         #  baseexperience - the experience for the action at level 1 (as set in the configuration).
    50.         #  joblevel - the level the player has attained in the job.
    51.         # NOTE: Please take care of the brackets when modifying this equation.
    52.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    53.         ########################################################################
    54.         # Section used to configure what items the job gets paid for, how much
    55.         # they get paid and how much experience they gain.
    56.         #
    57.         # For break and place, the block name or id is used.
    58.         # You can select a sub-type by using a '-' between the id and the bit
    59.         # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    60.         # 17-2 = birch log.
    61.         #
    62.         # If no sub-type is give, the payout will be for all sub-types.
    63.         #
    64.         # To get a list of all available block types, check the
    65.         # bukkit JavaDocs for a complete list of block types
    66.         # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    67.         #
    68.         # For kill tags (Kill and custom-kill), the name is the name of the
    69.         # mob.
    70.         # Available mobs:
    71.         #  Chicken
    72.         #  Cow
    73.         #  Pig
    74.         #  Sheep
    75.         #  Wolf
    76.         #  Creeper
    77.         #  Giant
    78.         #  Skeleton
    79.         #  Spider
    80.         #  Zombie
    81.         #  PigZombie
    82.         #  Squid
    83.         #  Ghast
    84.         #  Player
    85.         #  Slime
    86.         #
    87.         # NOTE: mob names are case sensitive.
    88.         #
    89.         # For custom-kill, it is the name of the job (also case sensitive).
    90.         #
    91.         # NOTE: If a job has both the pay for killing a player and for killing a
    92.         # specific class, they will get both payments.
    93.         ########################################################################
    94.         # payment for breaking a block
    95.         Break:
    96.             # block name/id (with optional sub-type)
    97.             LOG:
    98.                 # base income
    99.                 income: 5.0
    100.                 # base experience
    101.                 experience: 5.0
    102.         # payment for placing a block
    103.         Place:
    104.             SAPLING:
    105.                 income: 1.0
    106.                 experience: 1.0
    107.             WOOD:
    108.                 income: 2.0
    109.                 experience: 2.0
    110.         # killing a mob
    111.         Kill:
    112.             # mob name
    113.             Player:
    114.                 # base income
    115.                 income: 7.5
    116.                 # base experience
    117.                 experience: 7.5
    118.         # killing a jobs class
    119.         custom-kill:
    120.             # full name of the jobs class
    121.             Woodcutter:
    122.                 # base income
    123.                 income: 10.0
    124.                 # base experience
    125.                 experience: 10.0
    126.         # permissions granted for joining class
    127.         permissions:
    128.             # example node
    129.             aaaaaatest.node:
    130.                 # true to give, false to revoke
    131.                 value: true
    132.                 # minimum level needed to grant permission.  Use 0 for all levels
    133.                 level: 0
    134.             aaaaaatest.node2:
    135.                 value: true
    136.                 # Permission granted when reaching level 10
    137.                 level: 10
    138.     Miner:
    139.         fullname: Miner
    140.         shortname: M
    141.         ChatColour: DARK_GRAY
    142.         chat-display: full
    143.         #max-level: 10
    144.         #slots: 10
    145.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    146.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    147.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    148.         Break:
    149.             STONE:
    150.                 income: 2.0
    151.                 experience: 2.0
    152.             COAL_ORE:
    153.                 income: 3.0
    154.                 experience: 3.0
    155.             REDSTONE_ORE:
    156.                 income: 3.0
    157.                 experience: 3.0
    158.             IRON_ORE:
    159.                 income: 4.0
    160.                 experience: 4.0
    161.             GOLD_ORE:
    162.                 income: 5.0
    163.                 experience: 5.0
    164.             LAPIS_ORE:
    165.                 income: 5.0
    166.                 experience: 5.0
    167.             DIAMOND_ORE:
    168.                 income: 6.0
    169.                 experience: 6.0
    170.             OBSIDIAN:
    171.                 income: 7.5
    172.                 experience: 7.5
    173.             MOSSY_COBBLESTONE:
    174.                 income: 6.0
    175.                 experience: 6.0
    176.         Place:
    177.             RAILS:
    178.                 income: 2.0
    179.                 experience: 2.0
    180.             IRON_ORE:
    181.                 income: -5.0
    182.                 experience: -5.0
    183.             GOLD_ORE:
    184.                 income: -6.0
    185.                 experience: -6.0
    186.         Kill:
    187.             Player:
    188.                 income: 7.5
    189.                 experience: 7.5
    190.         custom-kill:
    191.             Miner:
    192.                 income: 10.0
    193.                 experience: 10.0
    194.     Builder:
    195.         fullname: Builder
    196.         shortname: B
    197.         ChatColour: WHITE
    198.         chat-display: full
    199.         #max-level: 10
    200.         #slots: 10
    201.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    202.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    203.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    204.         Place:
    205.             COBBLESTONE:
    206.                 income: 1.0
    207.                 experience: 1.0
    208.             WOOD:
    209.                 income: 1.5
    210.                 experience: 1.5
    211.             FENCE:
    212.                 income: 1.5
    213.                 experience: 1.5
    214.             WOOL:
    215.                 income: 1.5
    216.                 experience: 1.5
    217.             STONE:
    218.                 income: 2.25
    219.                 experience: 2.25
    220.             GLOWSTONE:
    221.                 income: 3.0
    222.                 experience: 3.0
    223.             SANDSTONE:
    224.                 income: 2.0
    225.                 experience: 2.0
    226.             GLASS:
    227.                 income: 3.0
    228.                 experience: 3.0
    229.             BRICK:
    230.                 income: 4.0
    231.                 experience: 4.0
    232.             LAPIS_BLOCK:
    233.                 income: 5.0
    234.                 experience: 5.0
    235.             DOUBLE_STEP:
    236.                 income: 2.0
    237.                 experience: 2.0
    238.             STEP:
    239.                 income: 2.0
    240.                 experience: 2.0
    241.             BOOKSHELF:
    242.                 income: 3.0
    243.                 experience: 3.0
    244.             WOOD_STAIRS:
    245.                 income: 2.0
    246.                 experience: 2.0
    247.             COBBLESTONE_STAIRS:
    248.                 income: 2.0
    249.                 experience: 2.0
    250.             MOSSY_COBBLESTONE:
    251.                 income: 5.0
    252.                 experience: 5.0
    253.             DIAMOND_BLOCK:
    254.                 income: 5.0
    255.                 experience: 5.0
    256.             GOLD_BLOCK:
    257.                 income: 5.0
    258.                 experience: 5.0
    259.         Kill:
    260.             Player:
    261.                 income: 7.5
    262.                 experience: 7.5
    263.         custom-kill:
    264.             Builder:
    265.                 income: 10.0
    266.                 experience: 10.0
    267.     Digger:
    268.         fullname: Digger
    269.         shortname: D
    270.         ChatColour: GOLD
    271.         chat-display: full
    272.         #max-level: 10
    273.         #slots: 10
    274.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    275.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    276.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    277.         Break:
    278.             DIRT:
    279.                 income: 2.0
    280.                 experience: 2.0
    281.             GRASS:
    282.                 income: 2.0
    283.                 experience: 2.0
    284.             GRAVEL:
    285.                 income: 2.0
    286.                 experience: 2.0
    287.             SAND:
    288.                 income: 2.0
    289.                 experience: 2.0
    290.             CLAY:
    291.                 income: 2.0
    292.                 experience: 2.0
    293.         Kill:
    294.             Player:
    295.                 income: 7.5
    296.                 experience: 7.5
    297.         custom-kill:
    298.             Digger:
    299.                 income: 10.0
    300.                 experience: 10.0
    301.     Farmer:
    302.         fullname: Farmer
    303.         shortname: Fa
    304.         ChatColour: BLUE
    305.         chat-display: full
    306.         #max-level: 10
    307.         #slots: 10
    308.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    309.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    310.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    311.         Break:
    312.             CROPS-7:
    313.                 income: 4.0
    314.                 experience: 4.0
    315.             SUGAR_CANE_BLOCK:
    316.                 income: 4.0
    317.                 experience: 4.0
    318.         Place:
    319.             CROPS-0:
    320.                 income: 3.0
    321.                 experience: 3.0
    322.             SUGAR_CANE_BLOCK:
    323.                 income: 1.0
    324.                 experience: 1.0
    325.         Kill:
    326.             Player:
    327.                 income: 7.5
    328.                 experience: 7.5
    329.         custom-kill:
    330.             Farmer:
    331.                 income: 10.0
    332.                 experience: 10.0
    333.     Hunter:
    334.         fullname: Hunter
    335.         shortname: H
    336.         ChatColour: RED
    337.         chat-display: full
    338.         #max-level: 10
    339.         #slots: 10
    340.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    341.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    342.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    343.         Kill:
    344.             Chicken:
    345.                 income: 2.5
    346.                 experience: 2.5
    347.             Cow:
    348.                 income: 2.5
    349.                 experience: 2.5
    350.             Pig:
    351.                 income: 2.5
    352.                 experience: 2.5
    353.             Sheep:
    354.                 income: 2.5
    355.                 experience: 2.5
    356.             Wolf:
    357.                 income: 5.0
    358.                 experience: 5.0
    359.             Creeper:
    360.                 income: 10.0
    361.                 experience: 10.0
    362.             Skeleton:
    363.                 income: 10.0
    364.                 experience: 10.0
    365.             Spider:
    366.                 income: 10.0
    367.                 experience: 10.0
    368.             Zombie:
    369.                 income: 10.0
    370.                 experience: 10.0
    371.             Player:
    372.                 income: 7.5
    373.                 experience: 7.5
    374.         custom-kill:
    375.             Woodcutter:
    376.                 income: 10.0
    377.                 experience: 10.0
    378.             Miner:
    379.                 income: 10.0
    380.                 experience: 10.0
    381.             Digger:
    382.                 income: 10.0
    383.                 experience: 10.0
    384.             Farmer:
    385.                 income: 10.0
    386.                 experience: 10.0
    387.             Builder:
    388.                 income: 10.0
    389.                 experience: 10.0
    390.             Hunter:
    391.                 income: 20.0
    392.                 experience: 20.0
    393.                
    394.     Fisherman:
    395.         fullname: Fisherman
    396.         shortname: Fi
    397.         ChatColour: AQUA
    398.         chat-display: full
    399.         #max-level: 10
    400.         #slots: 10
    401.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    402.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    403.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    404.         Fish:
    405.             RAW_FISH:
    406.                 income: 4.0
    407.                 experience: 4.0
    408.         Kill:
    409.             Player:
    410.                 income: 7.5
    411.                 experience: 7.5
    412.         custom-kill:
    413.             Fisherman:
    414.                 income: 10.0
    415.                 experience: 10.0
    416.                
    417.     Weaponsmith:
    418.         fullname: Weaponsmith
    419.         shortname: W
    420.         ChatColour: DARK_PURPLE
    421.         chat-display: full
    422.         #max-level: 10
    423.         #slots: 10
    424.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    425.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    426.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    427.         Craft:
    428.             WOOD_SWORD:
    429.                 income: 1.0
    430.                 experience: 1.0
    431.             IRON_SWORD:
    432.                 income: 2.0
    433.                 experience: 2.0
    434.             GOLD_SWORD:
    435.                 income: 3.0
    436.                 experience: 3.0
    437.             DIAMOND_SWORD:
    438.                 income: 4.0
    439.                 experience: 4.0
    440.  
    441.     None:
    442.         fullname: None
    443.         shortname: N
    444.         ChatColour: WHITE
    445.         chat-display: none
    446.         #max-level: 10
    447.         #slots: 10
    448.         leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    449.         income-progression-equation: baseincome*((1.05)^(joblevel-1))
    450.         experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    451.         Kill:
    452.             Player:
    453.                 income: 7.5
     
Status tematu:
Brak możliwości dodawania odpowiedzi.